![]() ![]() If you’re not satisfied with the default control scheme where A is fire, B is jump, and C is…fire again, the game offers a handful of alternate set-ups, which is a cool feature. The controls are precise – not as fluid as in Sonic, but still very smooth, making jumping from platform to platform a painless experience(and you can believe that there’s loads of navigating narrow platforms to deal with). ![]() That’s not to say adult gamers can’t enjoy it, just that Ocean had a clear idea of their target audience.Īs can be expected for the Mega Drive, Mr Nutz is a platformer, and it handles surprisingly well. Unlike Sonic in that the Blue Blur appealed to all ages, there is an overtly kiddy appeal to Mr Nutz beginning with the extreme and cool Z in place of an S in his name, to the bright and chunky design of the game’s levels, and ending with the names of those places, which range from “Woody Land” (only a kid could read that and not smirk) to “Ice Scream”. Right off the bat, Mr Nutz will seem like a game just for kids. Truly an inspir– wait, this is all very familiar, isn’t it? Hot off the booming popularity of Sonic in Europe (some might call it a Sonic boom), Ocean created their own European-only counterpart: Mr Nutz. So, they set upon coming up with a cute and cuddly fellow with just a little bit of attitude, one that had cool trainers (‘sneakers’ in American English) and could run as fast as the wind. A genius idea loads of kids loved the console, and it’s always a good idea to hook them into the business early. In 1994, Ocean Software came up with the bright idea of creating a mascot for the Sega Mega Drive. ![]()
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